The Bantu Power of Migration: Tanks do not require Military research to be upgraded.The American Power of Innovation: All military ground unit upgrades, including Tanks, are 25% cheaper. The default increase is 1 Metal and 1 Oil for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is of +125% their original base value. Tanks' production cost increases progressively with every Auto Plant unit on the field or currently in production. Tanks can be countered with Heavy Infantry, Helicopters, and Fighter Aircraft. They move fairly slowly, however, and may slow down the progress of an army. In formations, tanks take up the front line, along with Ranged Cavalry vehicles. Their attacks are especially effective against Armored units, though tanks themselves take more damage from Armor-Piercing attacks as well. They are also somewhat useful when going against certain types of infantry ( Machine Guns, Flamethrowers) or buildings. Packed with heavy armor and guns, tanks are generally very effective when fighting other vehicles (like support units and artillery) and civilian units. Upgrading and producing Tanks requires both Oil and Metal. Tanks are built at the Auto Plant, an automatic upgrade of the Stable. They become available in the Industrial Age, upgrading and replacing Heavy Cavalry. Tanks are a type of units in Rise of Nations and part of the Cavalry branch.
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